I don't know how it worked over there (I dodn't play the game) but if an indie studio could do it, then WB should be no different. To run Mortal Kombat on high graphics settings your PC will require at least a GeForce GTX 560 / Radeon HD 6950 with a Core i5-750 2.66GHz or Phenom II X4 965 CPU. There was this game a while ago called A Way Out and it was online co-op, so I think it's not so hard to do it. Besides that, I don't need anything from them do do in this game.
remake this awsome skin more closer to the MKSM Smoke skin because some details in Klassic Mod is missing like his head crown missing,White lines on his MK Retro Sash outfit,gloves, belt and on Front Cloth is. I just don't have anyone near me to play the game, so online co-op is the only solution. Re: (ncm) smoke shaolin monks over shinnok Post. It's WB, they have tons of money, I'm sure they can find a solution and if not, they can buy one. One of the problems with doing any sort of online co-op with SM is that the game uses save point locations instead of auto saves, which creates a problem for online co-op because they would either have to go back into the game and program in auto save features or you'd have a super awkward set up where both player would separately have to use the save points to save their progress. Mortal Kombat: Shaolin Monks is a 2005 action-adventure beat em up game developed and published by Midway for the PlayStation 2 and Xbox. MK:SM's story was a trainwreck but the gameplay was bucketloads of fun and the overall game design (locations etc was just pure gold) especially when you played with someone. Originally posted by robaczek:Heh, as far as I'm concerned they can give me MK:SM PC port with co-op through net even without remaster.